Tier 1
Fleet Management : Increases maximum number of fleets that can be built. Allows construction of Fleet Headquarters. +n max fleets per rank.
Basic Ship Handling : +2% rank reduction in normal space travel times.
Tier 2
Fleet Maneuvering : +4% warp speed per rank for fleets.
Advanced Ship Handling : Improved ship agility. +2% defense in non-fleet combats. +2% normal speed per rank.
Tier 3
Planetary Deployment : Increase ability of ground side defences. +5% per rank defence for non-Homeworld planets
Evasive Maneuvers : +5% per rank Chance to evade damage from mine fields.
Tier 4
Fleet Tactics : Better fleet handling. +5% per rank in fleet damage output, 2% per rank damage reduction when in fleet combat.
Shrapnel Resistant Shielding : Reduced damage from mine explosions. +5% defense per rank. (renamed Tactical Orbital Maneuvering)
Tier 5
Carrier Control: Allows the construction of carriers. +5% fighter capacity and +5% Carrier defense per rank.
Advanced Fighter Command : Increases fighter attack rates. +5% rank fighter damage increase.
Tier 6
Jump Drive Operation: Permits Carriers, Dreadnaughts, Super Dreadnaughts, Monitors, and Planet Killers to jump without using a gate. +5 non capital ships can accompany the capital ship in a fleet per rank.
Precision Targeting : Pinpoint those defence weak points. +10% damage to all ships per rank.